SKELETAL MESHES AND ANIMATING

SKELETAL MESHES AND ANIMATING

1: UNREAL TO HOUDINI AND BACK

IVO VAN ROIJ

In this tutorial we are exporting a character from Unreal, containing a skeletal mesh and bones. From there we jump into Houdini, quickly create a waving animation, and export that animation back into unreal to add it to our animation library!