PROCEDURAL STREAM

2: FLOWMAPS & MATERIALS

IVO VAN ROIJ

This is the 2nd tutorial of the Procedural Stream series, focussing on the generation of a small, procedural stream. In this part we dive into Unreal and get our flowmaps and materials to all work together in a single HDA (Houdini Digital Asset)!

Scene file:

Become a Patron!