PROCEDURAL STREAM

1: GEOMETRY AND UV’S

IVO VAN ROIJ

This is the 1st out of 2 tutorials, focussing on the generation of a small, procedural stream. In part 1 we create the terrain, generate the river and create our start on the flowmaps data!

If you’re downloading the scene file, make sure you have the GameDev Toolset turned on!

Scene file:

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