About us

Who are we?


Dokai is the collaboration between Ivo van Roij and Feike Postmes. The effort to put the experience from working with Houdini into practical tutorials for games and cinematics! 

Ivo van Roij

About Ivo

As the original founder, Ivo is passionate about using Houdini to create procedural content for cinematics and videogames, and is currently working as a fulltime Technical Artist on the new Gran Turismo for Polyphony Digital at SONY Interactive Entertainment with the focus on Environmental design. He graduated from IGAD (International Games Architecture & Design) in Breda with 3 years of experience with Houdini, and loves environmental design. He also interned at SideFX Software‘s game dev team in 2018/2019.

He grew up in Tilburg, The Netherlands, is an avid martial artist, and wants to help you with his knowledge and share his experience from the industry through tutorials and seminars!

Contact me directly!

Feike Postmes

About Feike

Feike is always eager to help, but getting a good idea of the different solutions first. He also graduated from IGAD (International Games Architecture & Design) in Breda and now has almost half a decade of experience with Houdini. He worked as an intern on procedual building techniques using procedural design for Square Enix‘s game development department ATD. He loves teaching and loves to explore problems from both the artistic as the math-driven side of things to get to the desired results!

Originally from Amersfoort, The Netherlands, he moved to Breda for IGAD. Teaming up with Ivo he co-founded Dokai and is loving everything there is about sharing environmental design for games, in a procedural way.

Contact me directly!

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